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School project - RPG

June 2021

Unreal C++ Blueprint Perforce

Gameplay - UI Programmer


RPG_Banner

Context

This was the first project developed as a team in Unreal Engine.
The goal was to create a simple RPG featuring 3D exploration combined with 2D combat mechanics. Our assigned theme was “Cuba.”

Tech

  • Unreal - Engine
  • C++ / Blueprint - Language
  • Perforce - Versioning

Screenshot

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Video

My Work

My role as a programmer focused primarily on UI development, which included the HUD, menu screens, the customization system, and its corresponding interface. I was also responsible for level loading and saving, ensuring smooth transitions between areas.

On the gameplay side, I developed the “replace” system, which automatically resets the car when the player falls into water or gets stuck in the environment.

Conclusion

This project taught me a lot about Perforce and how to effectively use Unreal Engine within a team production pipeline.