School project - RPG
June 2021
Gameplay - UI Programmer

Context
This was the first project developed as a team in Unreal Engine.
The goal was to create a simple RPG featuring 3D exploration combined with 2D combat mechanics.
Our assigned theme was “Cuba.”
Tech
- Unreal - Engine
- C++ / Blueprint - Language
- Perforce - Versioning
Screenshot
Video
My Work
My role as a programmer focused primarily on UI development, which included the HUD, menu screens, the customization system, and its corresponding interface. I was also responsible for level loading and saving, ensuring smooth transitions between areas.
On the gameplay side, I developed the “replace” system, which automatically resets the car when the player falls into water or gets stuck in the environment.
Conclusion
This project taught me a lot about Perforce and how to effectively use Unreal Engine within a team production pipeline.